KaelKael

Kael

RSS -DEAD-

Survival
100%
Failure
0%
Participation
9 Years, 2 Weeks
Best Streak
00:00:00
Longest Drought
00:00:00
Avg. Post Interval
8 Weeks
Post Count
58
Lapse Count
0
Avg. Lapse Duration
00:00:00
Kael’s Timeline
TimePost
2009-09-03 12:51Achievements and player data II
2009-08-28 09:35Achievements and player data I
2009-08-21 04:24Updating Onscreen Objects / Profiling
2009-08-14 20:00Supporting alternate keyboard layouts in XNA games
2009-08-13 10:31Constant Binding
2009-08-07 06:44One down
2009-07-31 06:21Home stretch
2009-07-24 19:49Event-driven audio
2009-07-21 05:07Threaded Renderer
2009-07-15 10:02Camera Constraints
2009-07-08 21:01GPU accelerated particles
2009-07-01 23:21Threaded EndDraw in XNA (Crouching WaitOne, Hidden Lock)
2009-06-27 04:36Water
2009-06-20 05:35Content Pipeline integration and deployment
2009-06-13 04:53Cutting and tuning
2009-06-06 04:26Prototyping week
2009-05-30 07:41Bits and pieces week
2009-05-23 04:14Animation markers and triggers
2009-05-16 13:33Scripted animations and saved games
2009-05-10 00:53Throwing potions III
2009-05-03 08:59Concurrency and generics
2009-04-26 06:15Throwing potions II
2009-04-19 07:14Damage effects
2009-04-12 07:06Throwing potions
2009-04-05 02:50Trajectories
2009-03-30 20:00Changing constants at runtime
2009-03-27 04:42Content and conferences
2009-03-21 02:53Two-character mechanics (#2) and tilesets
2009-03-14 03:53Two-character mechanics #1
2009-03-07 05:58Gruedorf mini-update #2
2009-02-28 04:32Gruedorf mini-update: Moving platforms and design changes
2009-02-21 05:58Pathing and graphs
2009-02-14 06:07Platforms, particles and precision
2009-02-07 04:26DevHouse and sundry
2009-01-31 06:43More entities and optimization
2009-01-24 06:59Animation and combat
2009-01-18 02:21Object model cleanup
2009-01-11 03:49Level editing III
2009-01-04 08:27Level editing II
2008-12-30 08:24Level editing and designery things
2008-12-24 22:00Mantling
2008-12-24 06:45Grappling Hook prototype III
2008-12-21 21:00Simple Particle Effects
2008-12-21 08:36Grappling Hook prototype II
2008-12-20 11:05Grappling hook prototype
2008-12-19 03:20Camera control, performance, and pacing
2008-12-15 10:23One-way barriers and serialization
2008-12-14 11:33Puzzles and expressions
2008-12-13 10:46Pivoting platforms
2008-12-11 08:43Wall-jumping, iteration and simplification
2008-12-09 07:52Loading level geometry and objects from disk
2008-12-07 02:47Input, doors, and switches
2008-12-06 05:11Saving, loading, and tricky endians
2008-12-02 14:16Maps and more sloped surfaces
2008-11-30 06:56Sloped surfaces and moving platforms
2008-11-29 15:02Collision detection and motion
2008-11-28 11:42(no title)
2008-11-28 10:35omg yay!